Space may be big, but what about them oceans?!
I am a land-lubber. I have been known to sail, as a young fella, but that was brogging around on a little cata-meringue (catamaran). This helps me to 'get' sailing ships, but in the miniature world, terrestrial or nautical, I have rarely progressed past the early 19th century. Considering modern (20thC) nautical stuff in detail is all new money.
Man. The ships are BIG. The distances enormous. In round terms, you have a 200–250 m long capital ship brogging around at 30-odd knots (nearly 60 km per hour) with battles commonly waged over tens of degrees of latitude. The relatively small Battle of the Coral Sea (Battle for Australia) occurred over an area roughly 10 degrees square. That's 60 x 60 nmi, or 1 000 000 km^2. No wonder I am having trouble working out how I might try to fit it on my 4 x 2 m^2 table!
This was rammed home to me with our recent re-fight of the Battle of Denmark Strait. This occurred over a relatively small area; 'only' around 14 x 14 mmi (625 km^2). No wonder that, with 1/6000 scale ships, we required the entire floor space of Julian's wargame room and still had to use the 'organ-grinder' method; moving the ships back to the 'start' side of the room, a couple of times.
Of course, with such huge distances, a full battle needs to include movement on a map. I am happy to do that, but we wargamers like the visual. It's the biggest part of the hobby, representing actions in miniature. So I'd really like to have a scale that enables me to put ships on the table as soon as possible. I'm seeking a 2 mm equivalent for second world war naval actions.
What I want, I think, is some 1/10 000 scale ships. Trouble is, as far as I can tell, no-one makes such a thing. No worries. I love home-made stuff for wargames, so I have had a go at making some of my own.
Fortunately, there are loads of diagrams of these ships. I saved a few, put them in EazyDraw, my drawing program, scaled them. That was pretty straight forward. What about 'building' them? I printed Shokaku, Furutaka and Kinugasa, cut them out and took them over to my shed to have a go at constructing them. I printed the ships on paper for this preliminary test.I expected that I'll need to use light card, but you never know.
I don't want light, paper models, so thought that I'd add a small nail as ballast. I was going to add some putty and attach the paper sides to the resulting 'hull', but then thought that the nail might be enough. Wrong, wrong, wrong.
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1/10000 Shokaku from above. Not too bad. |
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She looks a bit beaten up in the profile view! I should have removed the head of the nail and added the putty as planned. |
Despite my mistakes, I was happy enough with this little test, limited to Shokaku. As expected, paper is too flimsy, so I'll print the 'outline' of the ships on light card. I'll take the head off the nail (😊), or dispense with it entirely and will fill the hull space, sans or avec nail, with putty.
What about planes?
I considered making them as well, then calculated the size. A wingspan of around a millimetre and fuselage of less than a millimetre. Perhaps not. Instead I'll settle for a 2-D version.
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Three versions of a Shōtai of Vals on three test backgrounds. They will be around 5 mm square. |
Which background? I think I prefer the cloud photo. What do you people reckon?I am happy with the potential of these ships and planes. At 1/7 000 my table represents a mere 2.8 x 1.4 km^2. At 1/6000 this becomes 24 x 12 km^2. With 1/10 000 I am up to 40 x 20 km^2. If I allow a single ship, or perhaps three placed in base to base contact, to represent a task force, this area could be five to ten times the size.
So, we can move from map to these small models once fleets are detected (or if known in a straight re-fight), to larger, 1/6000 models for surface actions, to the 'giant' (1/700) for the detailed attacks on a carrier. Noice.